I.A. Magazine Master Classes 2016

I.A. Magazine Master Classes 2016
October 12, 2015 Shangrila


Craig Mullins

Craig Mullins (born 1964) is an American digital painter, and leading international concept artist.
He has created art for books, video games and films.
Craig Mullins was born in 1964 in California and moved at the age of three to Ohio.
When he was 18, he went back to California, where for several years he lived in the proximity of Los Angeles. He went to Pitzer College in Claremont, California, for two years, and then studied at Art Center College of Design to study product design and illustration.

Raphael Lacoste

Art Director of Assassin’s Creed. Sales for this game only are estimated at around 80 million. Raphaël Lacoste was the Art Director of Ubisoft for games like Prince of Persia and Assassin’s Creed. He won a VES Award in February 2006 for his work on “Two Thrones” from Prince of Persia.

After this experience, Raphael worked as a Matte Painter and Senior Concept Artist on movies like Terminator Salvation, Journey to the Center of the Earth, Death Race, Immortals 2011, Repo Men, and Jupiter Ascending.
In 2009, Raphael returned to the Video Game industry as a Senior Art Director for Electronic Arts Montreal.
Today, he is the Art Director for the Assassin’s Creed games for Ubisoft.

Aaron McBride

After joining the ILM Art Department in 1998, Aaron McBride worked as a concept artist and designer on A.I. Artificial Intelligence and Minority Report. Since then he has served as designer and art director on The Avengers, Iron Man 1 & 2, Rango, Revenge of the Sith, and the Pirates of the Caribbean films; the second installment of which, Dead Man’s Chest, won an Academy Award for best visual effects in 2006. Aaron’s concept design work has been widely recognized by directors like Steven Spielberg, Gore Verbinski, George Lucas and Joss Whedon as well as Oscar-winning Visual Effects Supervisors Dennis Muren, John Knoll and Scott Farrar.
His work has been chronicled in various “Art of” books including: Pirates of the Caribbean, Iron Man, The Avengers and many more.

Carlos Baena

Born on the Canary Islands and raised in Madrid, Carlos Baena came to the United States in 1994 to attend Art School. Upon graduation in June 1998, he landed a job animating commercials at Will Vinton Studios (now LAIKA) in Portland, OR. He then later returned to San Francisco to work on commercials and short films at Click 3X and WildBrain, Inc.

Carlos continued to hone his craft by learning about films and doing character animation tests.
The imagery he created helped him secure a position at Industrial Light & Magic (ILM) in March 2001. At ILM, Carlos worked as an animator on Jurassic Park III, Men in Black II and Star Wars: Episode II.

Nicolas Prothais

Nicolas Prothais is a CG Animator, working for Disney Animation Studio in Burbank California since 2012.
Self taught trained, he started his career in 1999 as a CG generalist, working on small projects in modeling, rigging, lighting and trying to improve his knowledge, before he later chose to focus exclusively on animation.
As an animator, he worked about 12 years in Paris, madrid and London in studios such as Illumination Mac guff, Ilion, Double Negative, in both VFX and animation feature film.

Ian McQue

Ian is a concept artist/illustrator.
He spent over 20 years working in the videogame industry as lead concept artist and assistant art director on the bestselling Grand Theft Auto series.
Now freelance and working mainly in visual development for film, his recent clients include 20th Century Fox, Paramount, Warner Bros and Sony Pictures.

Fausto De Martini

Fausto De Martini is Concept Artist with great experience in the field of video game Cinematics and recently made a move to work as an Art Department’s concept Artist/Illustrator for movies.
He started his career as a freelance cg generalist in Sao Paulo, Brazil and moved to US after landing a job at Blizzard Cinematics Dept.
After almost 10 years working at Blizzard he had the opportunity to change careers and started to work as a Concept Artist/Illustrator.

In-Ah Roediger

Born in Duesseldorf, Germany to a South Korean artist mother and German banker father, In-Ah grew up surrounded by art.
She started animating traditionally in 2D after graduating from ‘Gymnasium’ (German high school) at the LTAM in Luxemburg which offered a 2 year higher diploma in 2D character animation. After graduating she was offered to join the 2D animation graduation year at the Gobelins, l’ecole de l’image in Paris.
Her student film ‘Jurannessic’ depicting a caveman discovering the joys of animation with cave drawings received numerous awards at animation festivals worldwide.

Mark Theriault

Mark Theriault is a Senior FX Artist currently living and working in Vancouver B.C.
He graduated from Columbia College Chicago with a BFA in Film. After starting out in commercials he has worked in a lot of different areas of the industry including on-set work, feature animation, video game cinematics, TV, and feature films.
He has worked at a variety of places such as ILM, Image Engine, Dreamworks Animation, Prime Focus, and Blur Studios.

Marc Brunet

Marc is an artist and entrepreneur with 10 years of experience in the video game industry. Originally from Montreal Canada, he migrated to the US at the age of 22 to join Blizzard Entertainment and went on to work on titles such as Project Titan, StarCraft 2 and Heroes of the Storm as both a 3D artist and concept artist.
He is also the CEO and founder of Cubebrush.co, a marketplace that allows users to sell and buy digital art resources such as tutorials, 3D models, textures, brushes and more.

Marc Simonetti

Marc Simonetti (born in 1977 in France) is a French concept artist/ illustrator. Best known for his work on GRR Martin’s books “A song of Ice and Fire”, and his Iron throne, he’s also illustrated some of the most well known fantasy and SciFi novels, such as the Discworld by Terry Pratchett, The Roayl Assassin trilogy by Robin Hobb, Terry Goodkind’s “Sword of truth”, or Frank Herbert…
He’s also worked for many video games companies such as Activision, ubisoft, Magic The Gathering, EA, Square Enix and King Isle Entertainment. He’s just released an art book “coverama”, and is currently working on several projects such as long feature movies, and doing some concept art for video games, as a freelancer.

Allan McKay

Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood with over 20 years experience having worked for many leading studios – including ILM, Blur Studio, Psyop, Frantic Films, Pixomondo and Ubisoft, amongst others. Allan has contributed to over 30 Films and Games including Star Trek Into Darkness, Flight, Superman Returns, 2012, The Last Airbender, Daybreakers, Transformers 3 and Beautiful Creatures as well as Halo and Bioshock.
More recent projects include the feature length cinematics for Halo 10th anniversary, Denzel Washington’s movie the Equalizer, as well as vfx supervisor on Destiny.

Anselm von Seherr-Thoss

Anselm was among Autodesk Artists of the Year 2013 and Artist of the Month in July 2013.
He’s an award winning Visual Effects Technical Director and VES (Visual Effects Society) member with emphasis on particle based effects as well as Fluid Simulations, Shading and Post Production.

More speakers to be announced in the next weeks!
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IA. Magazine


IA. Magazine’s mission is to gather big industry names to participate in a three-day master classes to allow actors in the industry—professional, students or amateurs—to learn, share and network across industries and learn new skillsets.
All Classes are in English.

The conference will be in the Bibliothèque nationale de France is the National Library of France, located in Paris.
It is intended to be the repository of all that is published in France.

I.A. Magazine Master Classes 2016

I.A. Magazine Master Classes 2016

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